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Old Sep 08, 2007, 02:00 PM // 14:00   #41
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Always look at yourself before juding others. I can rush through the game because my hero monks or the monks I play with have energy management.
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Old Sep 08, 2007, 02:19 PM // 14:19   #42
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I play a monk a lot and, though sometimes it's disastrous, I do prefer to PUG. I belong to a very small guild, so guildies aren't often an option, and keeping heroes and henchies alive just isn't very satisfying. In fact, I prefer to run a crappy smite build or something when I'm henching, just to feel like I'm doing something a bit more important than keeping NPCs alive

Yes, energy management is important, but if you're still early in the game, you may not have access to much of that yet, so, as others have said, load up on those 5energy spells.

If a PUG is giving you a hard time (which, tbh, I don't actually find happens all that often - if it's just the one wammo, the group usually sides with the monk, if they're doing a good job =]), then leave. Do not ragequit - Nothing is worse - But there's nothing wrong with leaving a team after they get royally owned, and finding another - You'll never have trouble finding a group, as a monk, after all =]
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Old Sep 08, 2007, 03:04 PM // 15:04   #43
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All the people up on their high horse critisising the OP i assume you were all amazing monks with perfect energy management capable of keeping a team of leroy's alive after playing the game for 1 week
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Old Sep 08, 2007, 03:13 PM // 15:13   #44
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monk as your first character ...ye same here. you get this alot when you begin to play. Took me untill the end of the first game before i played properly i was that bad. don't worry your'll understand how to play the more you play.
partys should stop and not rush into mobs you understand something alot of people dont.
if your lacking energy you should invest in some runes and new armor
some skilsl that have saved my ass:
healing -
Healing breese
Glimmer of light
Word of healing
Heal party
Protection -
Aegis
protective spirit

make sure to put points in divine favour as it really helps. dont go with protection and healing together.

Last edited by BenjZee; Sep 08, 2007 at 03:19 PM // 15:19..
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Old Sep 08, 2007, 03:16 PM // 15:16   #45
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Quote:
Originally Posted by phallanxian
All the people up on their high horse critisising the OP i assume you were all amazing monks with perfect energy management capable of keeping a team of leroy's alive after playing the game for 1 week
What the hell are YOU reading? No one here is criticizing the OP. Anytone who has played a monk knows exactly what the OP is referring to, and offering a lot of good advice, both in skillbar setup, and what he/she should reasonably expect from a group...
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Old Sep 08, 2007, 03:23 PM // 15:23   #46
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1. Ping your energy bar. Then if they attack when you are out of energy, it is their problem.

2. Check out some monk builds and try to include some energy skills.

Lots of good advice above. Bottom line, though, is that in this or any other online game monking is a high-pressure job. Put on thick-skin lotion, carry a big dose of sense of humor with you at all times.

Some of the people who play this game are not the sharpest tools in the shed. Sad but true, and you have to take that into account.
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Old Sep 08, 2007, 03:29 PM // 15:29   #47
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Being shit, and playing shit is part of the learning curve. A quality player will learn from past experiences, a shit player rolls over and whines.

Some decent advice here. Also, take time to browse the Monk build section here on guru, it will help you pick out decent skills to buy/cap.
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Last edited by Malice Black; Sep 08, 2007 at 03:31 PM // 15:31..
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Old Sep 08, 2007, 04:03 PM // 16:03   #48
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Ok, few simple things OP should give attention to:
[ btw, I am talking about PvE here, just to clarify ]

1) For start, use only minor runes so you health is 500+. Later on, when you get more experience and know how to stay alive/when to retreat, you can start using superior rune.

2) Get at least 2 weapon sets:
a) your standard one (staff, or even better caster weapon + focus)
b) emergency set (wand and focus with +15 energy /-1 energy regen)
You don't have to buy rare skins, just use collector / green items. There are few more weapon sets you could use to maximize your potential, but, this is enough for start.

3) If you are playing healer don't use 8 versions of basicly same skill (like Orison, Heal Other, Healing Whisper and so on). Be creative. Make build so it can cover many situations.

4) Don't EVAR go on mission as only monk if you are in 8 man teams.

5) Don't end up spending all your energy on 1 person. If that happens, it is a clear sign that that person is bad, just let him/her die. Each of your team-mates has an equal right to protection/healing, so try to distribute your energy equally.

6) Try to group with normal people. Those who insult / don't saying anything / yell / use words like noob, go go go, and so on are not worth grouping with. If you can't find descent group, use H&H and / or friends & guildies. And of course, plan your mission before it starts.

7) Move all the time. Simply as that. Front line monking ftl. Monks that don't kite ftl. Monks, maybe more then anyone, have to know how to position themselves on battlefield. But....your team-mates should know that too. Warriors and assassins who rush in into mobs and try to solo them ftl.

8) Learn to prioritize targets. If 4 party members are taking damage, comfort squishys first, if your party is suffering from conditions, remove blindess from melee players first, those bleeding eles aren't so urgent

And...take you time. It's important that you WANT to imporve yourself. The rest will come with time.
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Old Sep 08, 2007, 04:37 PM // 16:37   #49
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People suck, don't let them in your group, no problems :P
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Old Sep 08, 2007, 04:45 PM // 16:45   #50
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Quote:
Originally Posted by Kern Wolf
What the hell are YOU reading? No one here is criticizing the OP. Anytone who has played a monk knows exactly what the OP is referring to, and offering a lot of good advice, both in skillbar setup, and what he/she should reasonably expect from a group...
i was refering to the people saying it's clearly your fault you don't have enough energy management i can keep a group alive as it rush's from mob to mob
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Old Sep 08, 2007, 05:00 PM // 17:00   #51
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I play multiple classes so I know when that happens people say "WTF ZOMG YOU SUCK!!!!" gets tiring really fast when they agro 5 mobs of 10 and are like "HEALZ MES" its retarded.
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Old Sep 08, 2007, 05:19 PM // 17:19   #52
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Need energy? Cap Melandru's Resilience in Dragons lair (ranger skill), bring draw conditions, and invest in wilderness survival (up to level 9). Bam! Near infinite energy as long as you have a supply of conditions (which is really most places in the game.)
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Old Sep 08, 2007, 06:37 PM // 18:37   #53
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Ya i can only suggest that you work on builds try out different skills, get alot of energy since your starting out. Like statd above, dont overheal. healing someone whos missing 25% of there life is a waste of energy, especially being if theres a nother monk in the party such as a prot who can more than likely bring him clsoe to 90% hp with the Divine Favor bonus. i suually heal allies around 66% unless mobbed. And low energy heals are what u should aim for. Dwaynas kiss and Orison of Healing are good skills to start with, until u get a better build goin g and learn the Way of the Monk.
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Old Sep 08, 2007, 07:40 PM // 19:40   #54
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For most missions, protection is where it's at. And no, not just monk echoing Aegis. Wards, shouts, stances, enchants, passive and active self-heals... Oh yeah, the things that are never found in PUGs.

Healing, for most part, should be done passively. The only active heals that are frequently needed are full party heals.

Holy Trinity team build is horrible. With no damage mitigation, it's up to monks. Nothing can change that, and in enchant hostile area, you're out of luck.

Another good rule of monking - don't heal. People don't die because they get down to 80% or 60%. Or even 20%. The key that must be learned is when and how to heal.

If someone is taking sporadic damage, don't heal them, they won't die. But if a caster gets backfire on them, then remove it ASAP, or they'll be dead in 2 casts. If a person is at 5 health, don't put healing breeze on them. If you're carrying Divert Hexes, don't cast it the second first hex appears, wait for several to stack. Same for Restore Condition. If someone is diseased, heal ASAP, if someone is poisoned or bleeding, don't bother. Heal blind on melee/ranged immediately, ignore it on casters, but vice-versa for dazed. And so on and on and on and on...

That said, most PUGs are just about impossible to heal effectively. People playing warriors with 3 superior runes, monks with 300 health, casters tanking, warriors attacking with empathy, non-max armor in elite missions...

Good monking takes practice and familiarity of all skills (to know what's used against you), experience (who to heal, when, how)

Monking in PvP is a very good practice, especially Random Arena. There, you'll be the only healer, and it'll be up to you do prioritize under real world circumstances. That's probably the best way to improve.
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Old Sep 08, 2007, 07:53 PM // 19:53   #55
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I've found that sometimes, no matter how patient a person is, once they get on their warrior character they are running ahead and aggro-ing things without thinking.

And yes sometimes it's the 12 y/o Wammo runnin amok.
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Old Sep 08, 2007, 08:55 PM // 20:55   #56
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Quote:
Originally Posted by 6am3 Fana71c
1) For start, use only minor runes so you health is 500+. Later on, when you get more experience and know how to stay alive/when to retreat, you will know better than to use superior runes
Fixed.

I find a solution is to scream, ping energy bar 5+ times, and/or rage. It doesn't usually help the situation, but it feels good.

Either that or don't pug.
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Old Sep 08, 2007, 09:08 PM // 21:08   #57
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I once had to monk an 8 man team in Abbadon's Gate, a team that whinged kicked and screamed about doing the bonus, which they failed. So I ressed them and pushed on for the main mission.

As a monk you should be doing the following

1. Have your numeric keypad set to player numbers 1 though 8, so you can instantly switch targets according to who is being whacked at. This is good practice for organised PvP monking with voice.

2. (This is just my opinion), choose to be either healing or prot monk, try NOT to do both as it spreads your attributes. A healing and prot monk seperate will compliment each other brilliantly, the prot monk reduces taken damage, the heal monk heals any damage that goes through. Sometimes Prot Monks take Gift of Health, that's fine as the heal monk may need a bit of attention from someone other than himself.

3. Learn to backline, keep as far away from the danger as possible, force the enemy to meet your warriors, not you.

4. Healing isn't your only role, it's removing conditons and hexes and keeping the engine rolling. Dismiss condition, Cure Hex, Remove Hex, Restore Conidtion etc are pretty dang important to your bar, without them, yer minced.

5. Know your skills' activation times, it could mean life or death against an incoming spike. This point makes or breaks alot of skills for some people (Shield of Absorb for one got alot of flak when it's cast time was increased...)

To name a few points from someone who never monks in PvP, just PvE (Because I suck in PvP with monking.....for now at least I'm learning).

If you want a build to mess with, try these (They have skills from all chapters, except GWEN).

Healing
Glimmer of Light, Healing Seed, Ressurection Chant (Rebirth if you are in PvE and hope to not have to res inbattle), Dismiss condition, Reverse Hex (Some like Convert Hexes, your choice), Glyph of Lesser Energy, Healing Touch, Vigerous Spirit.

Prot

Protective Spirit, Dismiss Condition, Reverse/Convert Hex, Shield of Absorbtion, Life Barrier, Aegis (This one is kinda disputed, Gift of Health could go here with a few heal points), Glyph of Lesser Energy, A hard res skill here.

Just off the top of my head anyway.
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Old Sep 08, 2007, 09:52 PM // 21:52   #58
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Quote:
Originally Posted by haggus71
You missed the point.

If he is just doing his job, no. I was talking of a situation where the monk does an excellent job, not a job that Dunk/Talk could do.

You probably don't think about the fact that with a good monk, your red bar never goes below 50%, or conditions never stick on you. Granted, those are few and far between, but when they do happen, I find it well within my time and motor control to type "GG monk". It's a lot easier to put out damage to one foe or aggro(warrior) than it is to keep an eye on the overall game and heal/protect 7 other people while making sure you don't get killed in the process. Yet you find it easy to type a scathing missive to someone doing a bad job. Interesting.
That is so stupid on so many levels I'm not even going to bother pointing out the flaws.

And of course I'm going to tell someone if they're running a shit bar, why wouldn't I? Maybe it might help them run something better...

Also, Glimmer of Light, Word of Healing, Healing Breeze, Orison of Healing, Vigorous Spirit, any res, etc. are terrible. No reason to run WoH when you have LoD, ZB, SoD available. Breeze is trash. Glimmer is just awful. Orison is also terrible. Vig Spirit - whoever said run that doesn't have a clue what they're talking about.

Seriously, you have some skills that you just should run. Reversal of Fortune, Prot Spirit / Spirit Bond, Shield Absorb, maybe Shielding Hands, Light Deliverance, Shield Deflection.
Both Monks take RoF, one takes PS, other SB, both SoA, or one SoA one SH, hex/condi removal, and you're set. Running other bars is inferior as they're just inefficient. Damage prevention > overhealing.
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Old Sep 08, 2007, 10:18 PM // 22:18   #59
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Quote:
Originally Posted by Vanquisher
lolok. Cos on a Necro I definately want to stop casting stuff to kill quicker and go spend 3s casting Blood Rit because a Monk doesn't know how to manage energy / weapon swap. Yeah!
Oh that's right. Necromancer's hexes last shorter than 3 seconds. CAST CAST CAST! Not that you should have any reason to be so far away from the monk that it takes that long. In fact, there's so much wrong with that statement, I'll let you learn how to play first. And just so you can't use it against me, my monk has no energy issues at all. But like I said before, it's a team game. Learn to play and Wiki is not your friend.
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Old Sep 08, 2007, 10:23 PM // 22:23   #60
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Quote:
Originally Posted by Darkobra
In fact, there's so much wrong with that statement, I'll let you learn how to play first. And just so you can't use it against me, my monk has no energy issues at all. But like I said before, it's a team game. Learn to play and Wiki is not your friend.
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Quote:
Originally Posted by Sarevok Thordin
1. Have your numeric keypad set to player numbers 1 though 8, so you can instantly switch targets according to who is being whacked at. This is good practice for organised PvP monking with voice.
I used to try this, but I don't quite have the finger reach to use both my mouse and my keypad. I think if you want to use your keyboard to select party members your best bet is to use korean style, but most people have a hard time with just mouse movement.
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